Reshade

reshade

What is reshade?

ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ... ReShade exposes an automated and generic way to access both frame color and depth information...

How to uninstall reshade?

HowTo: Uninstall Reshade 1 The Do it for me / I dont wanna read solution:#N#a) Delete the entire game folder and re-download the game. No, just... 2 The But I dont wanna re-download my game and still dont wanna read solution:#N#a) Go to the games executable... 3 The Okay, fine, Ill read solution: More ...

How does reshade affect frame time?

The counter in milliseconds is the amount of time a shader needs to run every frame. If your game is running at 40 fps without ReShade, its frametime is 1/40 second = 25ms, the time your PC needs to render one frame. Now the ReShade technique frame time adds on top of it.

Do you use reshade with RDR2?

I have NEVER used Reshade with this title, ever. There are no Reshade DLLs or Shaders in the game directory. Yet EVERY time I boot RDR2 I get the Reshade is now installed succesfully!

Does reshade introduce input lag?

As for the comments and from experience, I can say Reshade doesnt introduces input lag as long as the fps is same between on and off. However, if reshade drops your FPS by half, then performance dependent input lag increases slightly.

How to turn off reshade effects on Standart?

Just open the reshade settings and change the Usage Mode from Configuration Mode to Performance Mode. Now you cant tweak the effects anymore but if you used the standart settings anyway it should make no difference. 1 Reply Share ReportSave

Does reshade motion blur affect shutter speed?

Of course in a game the shutter speed is the time each frame is on the screen so a quality ReShade motion blur should probably take account of FPS and frame time and alter the MB accordingly.

What is the problem with MB with reshade?

The issue of MB with ReShade seems to suggest that MB in games is doing some mysterious thing that ReShade cannot duplicate. As far as I can tell MB is just a shader like any other shader that slightly blurs everything in the entire frame when there is a very fast movement.

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